We see a more genuine side of Rhys that we didn’t even know existed. With Rhys, we see the budding romance between him and Sasha. When Rhys (Troy Baker) and Fiona (Laura Bailey) separate, each of them gets a chance to show us a deeper side of them. Meanwhile, the plant life isn’t the only thing blooming. It is a great change of scenery, shifting the tone of the story from surviving to thriving by showing things in bloom. The flora and fauna are beautifully intoxicating, even though more than a few of them might try to kill you. We get a nice reprieve from the harsh climates and merciless desert that we’ve experienced so far. It might sound like I’m complaining, but it was a refreshing change-up.Ĭhange-ups are the theme of this episode, since the majority of it takes place in an Atlas greenhouse ecosystem nestled inside of a giant dodecahedron. The command screens were starting to pop up in an atypical manner, sometimes catching me off guard. This lesson wasn’t a fluke occurrence, because it happened as I was hanging upside down trying to reach for my gun and letting off an elemental shot of my choosing. I felt like Tales of Borderlands still had a few things to teach me. It was as frustrating as it was exciting because, for the first time since I started playing this game, I felt challenged. Then, as soon as I was forced to run for cover from automated turrets, I died several times. Prior to episode three, that hadn’t happened to me. You would miss a command, get killed, and then reawaken at your last checkpoint to try all over again. Up to this episode, I always knew dying in the game was a distinct possibility. There were several split-second, timed elements that needed your full attention. In this episode, the game proved to be a little more challenging, not that I minded. The stakes are raised and the situations are more life and death, which makes it all the more exciting. * ( /) for all her help and advice for working with Blenderįiona and Tales from the Borderlands belong to Telltale Games and Gearbox Software.We are officially mid-season into Tales from the Borderlands, and we get one of the best episodes yet in episode three, “Catch a Ride.” There is action, romance, murder, and a few new additions to the team. * Random Talking Bush over on the XeNTaX forums for creating the Telltale Almost-All-in-One model importer ( /viewtopic.php…) Please ask before porting to a different format. certainly do not claim it as your own work. If you use any of these models, send me a link to the finished project I'd love to see it!ĭo not repost/upload these models elsewhere. There are no face flexes (the dynamic outline does not play well with face flexes), but there are face bones to pose instead.Īs with my Sasha model, I did decide to use LowRider's naming conventions for the bones, so these models will work with LowRider's Borderlands rig script (found here: mega.nz/#!zhN1DSzJ!Lw-p92iwL8…). The Hanging Fiona model comes with her default outfit (minus the hat, of course), plus the two variants available in the Quick Change.Īll of these models feature high-resolution textures, dynamic outlines, and improved game-like eyes with scalable pupils. The Hyperion Fiona model has a clean and dirty variant, and some variants with the head/hand injuries. I've even included a couple combinations of injuries. As for the skins, whenever possible, I included each of her different outfits with the face/hand injuries (not possible for the stomach wound, as that one is only on the default outfit). The Injured Fiona model comes with the same body group options for hat/hair. ![]() In addition to all the blood and guts you could hope for, the Fiona base model also comes with her alternate Steampunk Princess and Phlaming Phoenix outfits (the ones you could buy in the Quick Change machine), and a body group for her hat/hair, which allows you to choose between her default hat style, no hat, or Scooter's hat. it's just not HER blood (for instance, the blood splatter on her cheek from when August shot Tommy). Note: her base model does have some blood and gore. So, I decided to create a second model with all of her "injury" textures (such as her bandaged hand, the punch mark Brick leaves on her cheek, etc). In fact, I ended up with so many options, I quickly exceeded the 32-material limit on her base model. Like my Sasha model, I ported these Fiona models from later game episodes, to take advantage of the extra outfits and hat/hair options that became available for Fiona in those later episodes. ![]() (If you're looking for Future Fiona, I recommend Cyristal-Artist's Overhauled Future Fiona: /post/1…) this time it's Fiona.Īvailable on the Steam Workshop here: /sharedfiles…Īvailable on Dropbox here: Available on SFMLab here: /item/1755/ (unless they've forgotten to pay their webhosting bill again) ![]() Here's another Tales from the Borderlands model pack.
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